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Three New Expansion Ideas (Warning: Long)

I’ve been playing this game for a long time and browsing the Paradox forums and Cities: Skylines reddit for about as long. I love the game and I love what the devs are adding, I’ve bought just about every DLC because it’s all been very worthwhile, especially as of late. Contrary to what many may think, I still believe there’s much potential for new game content, and I’d like to see the game expanded to its full potential. As such, I have three ideas here for future expansion packs which I think will enhance the game tremendously. My goal is to foster discussion so please leave your thoughts in the comments below.
Many ideas are borrowed from the following people to increase exposure, make sure you read and comment on their original posts as well:
Zerotheliger –
Devan0848 -
Erls -
I feel like the biggest thing lacking in the game currently is a way to spruce up the coastlines. As such, I feel the next DLC should be centered on expanding everything related to water and beaches. Despite the name “Island Cities”, most of the features in this pack can be applied to any map with a body of water.
Marinas - New park buildings that dramatically increase the land value and happiness surrounding them and need to be placed connected to water. When placed, pedestrian boats will spawn from them and autonomously sail in the waters connected to it, filling the sea with life. There could be multiple tiers of marinas, earlier ones spawning fishing boats and sailboats while more expensive variants spawn whale-watching boats, houseboats, and finally yachts. Most Marina buildings have nodes that allow you to connect Boardwalks to them (see below).
Boardwalks - A new network path introduced in the expansion, available for pedestrian use only but it has a few special mechanics. For one, they can be zoned on, so houses can be built connected to them though obviously the cars of the people who own the houses would have to be parked on the nearest actual road. Secondly, when built at sea like bridges, pedestrian boats launched from Marinas can park at the sides of them much like cars do on land-based roads, allowing boardwalks to function as docks as well.
Promenades - New network path designed to look good next to quays and coastlines, with fancy tiling and trees lining the paths. They come in two variants: a purely pedestrian promenade, and a wider promenade still designed primarily for pedestrian use but allows cars to traverse slowly down the middle lane. Idea borrowed from the Network Extension mod.
Beaches - New park designation like the ones introduced in Park Life (I know some are tired of this mechanic, but I think it’s a great way to give creators more control over their cities) designed for use on coastlines. Beach paths blend in well with the sand to connect building to building, and park buildings such as bonfires, surfing spots, dune buggy tracks and large coastal resorts increase the attractiveness of the park. Props such as tents, towels, vending machines and parasols help complete the look. Policies are included to limit littering and the hours the beach is open.
Landscaping - New rocks, tropical plants, and coral reefs are added to spruce up the coast, both above and below the water (Maybe some bioluminescent coral so the water glows at night)? Sand can now be placed from the landscaping editor in-game. Owners of Snowfall will be able to do the same with snow, to designate colder areas such as mountaintops- it will still rain in snowy areas, but trees placed on snow will appear to have snow on their leaves.
New Commercial Specialization - Commercial districts can now be specialized as Seaside Commercial and will cause low-density commercial to develop into surf shops, seafood restaurants and tiki bars. They will increase in attractiveness when placed close to water (and be less attractive than regular commercial when placed away from water) and bring in tourists. The Tourism specialization from After Dark will now be a purely high-density specialization that creates large hotels, and low-density buildings from that specialization will be moved to Seaside.
Cargo Ferries - Cargo Ferries, or Barges, are ships designed to carry cargo over water from one point to another. This is different from Cargo Ships, which deliver cargo by water from outside the city, as Cargo Ferries would transport cargo within the city limits. This would allow players to build self-sufficient towns on islands away from the mainland without the use of bridges, and if they are using bridges, it could considerably free up traffic from commercial and industrial trucks on those roads. Cargo Ferries would require the construction of a Cargo Ferry depot, but they could use the same routes as Passenger Ferries.
Garbage Barges - A new pier building unlocked around the same time as the Incinerator that will periodically have trash delivered to them, before spawning large Garbage Barges that carry it outside city limits using the same pathways used by Cargo Ships and Cruise Ships.
Coast Guard - Occasionally, pedestrian boats, passenger ferries, and cruise ships at sea will experience emergencies, such as springing leaks or hitting underwater reefs. When this happens, the boat will stop in its tracks, and an icon indicating distress will appear over it. Coast Guard Stations are a coastal building that spawn Coast Guard speedboats (and possibly helicopters) to aid these ships. When a boat (or helicopter) reaches a distressed ship, the issue will be corrected, and the ship will continue on its way. If the Coast Guard does not reach the vessel in time, however, it and its passengers will despawn and seaside attractions will experience major reductions in attractiveness for a long duration.
Lighthouses - Another Coast Guard building, reduces the likelihood of nautical emergencies in its large radius.
Beach Housing - Concurrently with the expansion pack, a DLC pack adding Beach-themed houses as a district theme will be released, much like European Suburbia or University City. These houses are designed to compliment the buildings added by Island Cities.
The Governance expansion pack is designed to expand the reach of the City government, add new policy options, make the player feel more like the mayor of a large city as well as add some assorted other features that are highly requested. This would be a larger DLC, and possibly as game-changing as Industries.
Contracts - This feature could probably use a better name but I’m going with this one for now. As Mayor of the city, once you build a City Hall building (unlocked early on) you will occasionally be presented with “missions” representing requests by concerned citizens or the higher government. These contracts can either be accepted or denied with no consequences. If accepted, an objective is provided, and a reward is given if the objective is completed. These can range from simple (enabling a policy or placing a service building) to much more complicated (providing public transport between two parts of the city, creating a certain kind of district, zoning a certain number of industrial squares, etc.) but the reward scales to the difficulty of the objective. To preserve the sandbox feel of the game, these can be completely ignored with no consequences or possibly even outright disabled with mods.
Government Buildings - In addition to the City Hall, a new series of Government Buildings are available to be plopped in the city. Bureau of Commerce, Department of Education, Department of Health, etc. While expensive, each building provides a slight global boost to its corresponding department, as well as unlocking powerful new policies and possibly even new building options.
Homeowners Association - A new Parklife-esque district zoning type focusing on Residential buildings. This feature makes a plethora of new low-residential style houses available to for the player to plop, varying in size from about the same as the growable residential houses at lower levels, to large mansions at the higher levels. At the highest level, you unlock the option to turn the houses in the Association into a gated community, requiring you to place a gate at the entrance and prohibiting non-residents (besides services) from entering. Families in Homeowners Associations prefer Charter Schools (see below) and require a certain amount of Charter School availability in addition to other factors for the zone to level up. Notably, once a Homeowners Association has been placed, the houses it unlocks can freely be placed outside its bounds and function as homes. However, buildings that aren't from the Homeowners Association menu cannot be placed or grown within its bounds. (Thank you u/sammunroe210)
Malls - Another new Parklife-esque zoning type, this one focusing on Commercial. Malls can be built as either sprawling outdoor malls, massive indoor complexes, or a combination of both. Notably, if building an indoor mall, the mall comes in “pieces” that can be assembled modularly, with each one (except the entrance) not requiring a network to connect to as long as they’re connected to another piece of the mall. This gives the player some degree of control as to the shape of the mall. Outdoor mall pieces include plazas, shops, cafes, boutiques, and other various commercial outlets that can be connected to either pedestrian path or road. Malls can be massively profitable but require lots of cargo deliveries, so good road access is a must, and can decrease the attractiveness of nearby commercial zoning.
Military Bases - The final Parklife-esque district, the Military Base is unlocked when you receive a contract asking you to build a base of a certain size within the city limits. To construct one, a gate must be placed, and then you can place a variety of buildings within such as barracks, obstacle courses, shooting ranges, officers’ quarters, tank yards, naval docks, airstrips, and missile silos, as well as props such as sandbags and guard posts and the like. Military hardware and uniforms are given a generic look as in Sim City to avoid representing any real-world country’s military. Military Bases create lots of jobs and significant income, but also generate lots of crime, noise pollution, and are a definite NIMBY.
Charter Schools - (Borrowed from Erls, please check out his suggestion post linked above) “Charter Schools include a new Elementary School and High School. Each School costs the same as the standard schools do, however they charge money for admission and have a reach 4x as long as conventional schools. They raise money, and are always preferred by households in Homeowners Associations, however each student in a Charter School decreases the effectiveness of a standard school on a graduated scale. Each student (in raw numbers) that attends a Charter School adds .01 % to the ineffectiveness of the standard schools. Thus, for every 100 kids in a Charter Elementary school 1% of students at a standard school are not educated. However, a multiplier of 0.1 is added based on the percentage of kids in a Charter school - Thus, if those 100 Charter kids were exactly 2% of the total elementary school body you would multiply the raw number (100) by 2% and add it back, giving you 120 - or a failing rate 20% higher.”
(Free Update) Parking - Parking is the major feature to come in the free update, adding several new buildings- parking lots of various sizes, and three tiers of parking garages. So as to avoid overwhelming people, parking is not suddenly a major demand of cities, and cities will not crumble if you don't add parking lots. However, parking lots boost the happiness of Cims around themselves, and Cims will prefer to park on a parking lot rather than on a road. Parking Garages function about as you would expect, providing more parking than standard parking lots. However, parking lots have some new zoning functionality.
(On the left is the zoning grid of an empty road, on the right is the zoning grid of a road with a single 4x4 parking lot attached. Excuse my crummy MS paint skills) ​ Parking lots snap to the grid of roads, but they have their own zoning grids attached to them in all four cardinal directions, allowing you to place a parking lot on the road and then grow a building behind it, making creating strip malls and the like a much easier task. Furthermore, additional parking lots can be attached to the extended zoning grid of the first parking lot, allowing you to create vast, massive parking lots in any shape you like. Be aware though that at least one lot needs to be attached to a road, or else they won't function.
The third and final expansion pack idea, focused on casinos, tourism, and wealth. Many might think “But After Dark already focused on those things!”, which is true, but I feel that After Dark was created when CO had a different mindset. They likely did not know how successful Cities: Skylines would be, or how much DLC would be greenlit, so they tried to put as many highly-requested features as possible in After Dark. The day/night cycle, casinos, bike lanes, bus lanes, taxis, and more were all added, but none of them got quite as much attention as later additions did. I feel that it would be reasonable for another expansion pack to take a crack at these things, to bring them up to a higher level of polish.
VIPs - A new, special, one-of-a-kind tourist that visits your city when its popularity is high, or sometimes when a special event is happening (see below). VIPs are celebrities that tend to spend more money than regular tourists and if they have a positive experience in your city, you’ll get a boost to your tourism attractiveness, so always ensure they have lots to do. Limousine depots can be placed to spawn Limousines, taxis that can carry multiple passengers and are the preferred means of transport for a VIP. (Possibly) also “VIP” roads, roads only accessible to VIPs and service vehicles to ensure they have good access to important buildings, but that might be too powerful.
Events - Certain buildings are capable of hosting events that will draw a lot of people, both living in and outside of the city, to come visit them in the span of a day or so. Make sure these buildings have good road access to account for the increased traffic, and that VIPs can get there on time. A new building, the Convention Center, is the first building unlocked that is capable of hosting events, and the Match Day and Campus sports matches are retroactively considered events.
Casino Strips - Another Parklife-style district that adds a multitude of Casino buildings as well as Casino/Hotel hybrids, plazas, fountains, swimming pools, arcades, and lots of neon light props. Casino buildings should come in a wide variety of styles, ranging from Monaco to Vegas. These districts can net quite a bit of income, but cause a significant crime increase. They are especially attractive to tourists and VIPs and are capable of hosting events.
Golf Courses - A new park-type zoning centered around the titular sport. Ploppable buildings include several variations of holes, club house or country club buildings, driving ranges, golf cart rentals (with functional golf carts that can use pedestrian paths), as well as associated props. Golf carts are VERY expensive to keep and maintain but are extremely attractive, drastically boosting the land value around themselves. Golf Courses can host events such as golf tournaments.
Movie Studios - A Parklife-style zoning district (I swear this is the last one) or alternatively a very large ploppable building. I would prefer to see it as he former, allowing you to dedicate a zone to various studios, stages, outdoor filming locations, painted backdrops, a walk of fame, and props such as cameras and lights. Movie Studios are a good way to make money and tend to attract VIPs such as actors or directors, and host events such as film premieres.
Race Tracks - A Match Day-style stadium… except the ploppable building has network nodes attached to it, allowing you to place raceways that define the shape of the Race Track. Like Match Day stadiums and the event buildings introduced in this expansion, races will be held at the Race Track, and like Campus the city can even sponsor its own racer. Furthermore, raceways function as two-lane roads when they aren’t being raced on, allowing you to run them through your city- they’ll be closed of to the public when a race begins.
Desert Map Type - A new type of environment to build cities in. Desert maps, obviously, are almost entirely covered in sand, although a few grass patches may be present. Functionally they’re about the same as any other map, but new props are available for it such as desert rocks, palm tree variants, and cactuses of several types.
Casino City - A new building style sold in a DLC alongside the “Cities of Splendor” expansion that affects high-density residential, restyling them as colorful, grandiose buildings that would not look out of place in Monaco.
I'd like to foster as much discussion as possible, so please leave your thoughts below, and I'll edit any suggestions into the post.
submitted by Giveaway412 to CitiesSkylines [link] [comments]

Travelling SEAsia - my massive review. Hong Kong, Vietnam, Cambodia, Thailand (Shenzhen, Macau). Motorbike & vegan travel tips

Mammoth post incoming..... I read a lot of posts in this thread and others to help me prepare for my first time backpacking in South East Asia, used mostly reddit and youtube to collect information and in return to all the helpful people who advised me, I want to add a bit to the info out there. This was our first time backpacking in Asia but we have both travelled a decent amount, apologies to those seasoned backpackers who might eye roll at the obvious things I point out! And how long this post is! few linked included where possible.
I travelled with my boyfriend (both in our mid 20s) for 7 weeks from Nov 2019 to Jan 2020 covering 4 countries; Hong Kong, Vietnam, Cambodia and Thailand. We travelled as a couple, not really looking for the typical hostel/partying experience. I had spots/cities we wanted to stop in picked out more so I could check that our return flight back gave us enough time (bf had job to come back for). For those interest I travelled with 40l backpack (Osprey ladies size I recommend for small gals). and 15l day back and boyfriend had 65l backpack. I really reccommend getting up to date on vaccines and/or visiting somewhere like Nomad travel (UK major cities only) for additional shots. We also bought a medical kit from them which came in very handy and I would buy THIS one (works out cheaper than making your own).
Our original plan was to buy a motorbike in Ho Chi Minh and then use that as our main mode of transport to bike across Cambodia and then finally go to Bangkok, so there's a section about bikes at the end.
I am plant based / have a pretty strong dairy intolerance, so I'll add a section about travelling as a 'vegan' as I found it more difficult to get concrete advice on that before I left.
We are from UK so our budget/prices we evaluated against £ GBP
Hong Kong - this was the most built up and relatively similar experience to our lives at home and eased us pretty gently into travel. I would compare Hong Kong to a metropolitan place like London. We stayed in the Wan Chai district and would recommend the are for first timers. Not as expensive as the Central District and gives more local flavour with the street markets which you are likely to explore or pass through on the way to the MTR. Stay on Hong Kong Island over the peninsula as a lot of activities are there and though it is more compact you get a good sense of what HK is really like.
Prices - cost of restaurants was about the same as home - £8-10+ for a meal. Transport - incredibly cheap, routes often less than £1 or 50p Lots of 7/11 and Circle K with reasonable prices for snacks or eating in
Things we did: - Victoria Peak - there are some views more 'within' the city if you take the giant escalator up and walk a bit further as opposed to going straight to the top - Mong Kok area and surrounding markets - Hong Kong museum - quite dated and nothing on history of recent years but it is free - Hong Kong Peninsula night time view of HK island (symphony of lights show) - Temple Street night market - Dragon's Back - this was easy to get to via bus and a nice welcome break from the city. An easy hike. - Ching Chung Koon, Tao temple - really beautiful temple with turtles, easy trip by bus to visit
Shenzhen - We went to Shenzhen as we wanted to see what China was like and had some intrigue about it being a Special Economic Zone. My advice to absolutely everyone, unless you know of something on the other side you want to see, is do not go.
We read that it was free to enter but you would have to get a short stay visa stamp. We ended up stuck in immigration after getting off the MTR for about 2 hours, first you must go and get a photo and a visa put in your passport which includes filling our a form and being asked a few questions about your stay, then you go downstairs and fill our a landing card, get fingerprinted and then pass through to Shenzhen. There isn't a clear explanation as to where these different rooms are to get the whole process done and you're at the mercy of how busy the waiting rooms are for how quick you get out, no visas would be ready and then they would surge in 10 being ready for collection at once.
Shenzhen was a very homogenous city, we couldn't find any historical sites or areas designed for non Chinese to engage with the local fare, though bare in mind Shenzhen is absolutely huge and we were short on time after arriving later. Tube system is cheap and in English and we used cash to pay. When we tried to use bank cards to take out more money I had no luck with Mastercard, Visa and Visa credit card at more than one ATM. The best part of the trip was a small antique shop in the train terminal with genuine trinkets, pottery etc. The guy was quite fair with our haggling too.
Macau - Again we visited this as another special zone outside of HK. Again unfortunately I don't recommend going. To us, Macau was missing all the parts of the Vegas strip that would make a high concentration of casinos together worthwhile; no smoking indoors, no open carry on alcohol on the streets, no street vendors or anything to create an interesting people-watching street, not helped by how spread out all the casinos were from one another. We visited the Venetian which brought us away from the casinos on the ferry side of Macau, so that might have made a difference. The Venetian at Macau had the same feeling as The Trafford Centre if UK readers are familiar with it. If you have been there you'll have your own opinion about it and use that to inform going to Macau.
Hong Kong Protests - Before leaving for HK I'd been keeping up with the protest news. Though by November the 'peak' of protests seemed to have passed a lot in UK news there were still plenty of reports of violent clashes daily. From digging around online I felt that it was still safe to go but just to be mindful of large groups of people collecting or the university area. Whilst we were in HK we didn't see anything that alarmed us or made us feel unsafe. While I don't think the media outlets were incorrectly reporting protest clashes, the actual volume of them appears to be exaggerated (but that's how news makes money, right..). We saw graffiti at most MTR stations and some bus stations that had english text posters and print outs explaining the situation that were even updated overnight to new developments like Trump's treaty. One mall we tried to go to adjacent to some university buildings was closed and the MTR next to it was all smashed up but other than graffiti we felt very safe when wandering round the city both day and night. I would say the university area probably needs the most caution, but if the MTR is stopping there again then there has probably been improvement.
Vietnam - We flew into Ho Chi Minh city, stayed for about 3 days. I'm curious to return to Vietnam in the North of the country, while the South was very interesting to see I was more than ready to move on after about 8 days. Didn't really get a good feeling out of HCMC; extremely loud, sticky, busy place. The best thing we did was go to the War Remnants Museum, things like the old post office were interesting but they don't really take up much of your day. A phone sim for 2 weeks with unlimited data was easy to get and cost less than £10 I think.
HCMC is a good place to take advantage of cheap taxis and cheap food. We could get a good meal and a soft drink/smoothie for £2.50/£3, grab taxi was about £1 anywhere and £1.50 in a grab car, Circle K essentials like a sewing kit were about £2.
Would recommend the Grab app for getting around - though it wasn't my favourite place we visited, I was really able to appreciate the pace and culture of the city zipping through little side streets on the back of the bike from District 1 down to other places in Chinatown area.
There are plenty of markets to visit, but when you've seen the stuff at one the others aren't really much different and people didn't really want to haggle with us.
We did a Mekong Delta day trip, though I'm not always a big fan of a guided tour this was fun and worth going on. Have a look on a site like Klook and pick something that sounds interesting and in budget - we visited temples, honey farm, coconut farm, held some snakes, traditional boat on Mekong and lunch for about £18 each for everything.
Nha Trang - we visited here as somewhere in South Vietnam by the sea before heading westways for the rest of the trip. It was a much calmer and quieter city than HCMC but I'm not sure I would visit again, very windy in November. An unbelievable amount of Russians here, more built up and developed than I was anticipating too. Long Son Pagoda and Ba Ho waterfalls were good to visit, though Ba Ho seemed to be having a very big touristy development built on it which was a weird contrast to the very difficult to climb and almost untouched waterfalls. We biked to Bai Dai beach - just make sure to take the first turn down to the beach before you hit the strip of resorts being built because it goes on forever and they won't let you through for access to the sand. Beautiful views on the way down but can see the whole area and Vietnam in general being swallowed up by package resort tourism which is a shame.
Cambodia - This ended up being my favourite country of the visit. Though there's not really pavements or waste management or sewage and you can't drink the water etc, but there was little rampant tourism, people were kind, the weather was great and we saw some beautiful places. Phone sim will cost you about $5 and you can only top up limited data about $5 for 8GB.
Prices - Cambodia has 2 currency system with USD and riel though most of the time you're using USD (4,000 r = $1). I felt like because of USD prices were rounded up a bit more so it was still cheap, but more expensive than Vietnam. Eating out probably about $5-7 or more if you're not holding back. There aren't many chain stores in Cambodia so you're at the mercy of individual places for a good selection of snacks and then hopefully not grossly inflated prices especially on Western imports ($2.50+ for pringles?). I did find that pharmacies were cheap. Make sure you haggle with tuk tuks or use PassApp, but that app needs some work so it's often easier to take one that's in the street. In PP/SKampot getting around we paid no more than $3. In SR to go to the airport $7.
We took a bus to Phnom Penh from HCMC which made the border crossing quite easy. We had e-visa already printed out etc but it didn't seem to make our waiting time any shorter but saved us having to fill out any forms at border control.
Phnom Penh - felt a lot nicer than HCMC as soon as we got there really. Still hot and dirty and hassled like hell for tuk tuks but I felt more kindness from Cambodians. Compared to HCMC this was a whole lot quieter and more relaxed. Not every building has a formal address so if you're not staying at a hotel (airbnb) bear in mind you might need more visual instructions to find your stay.
We stayed near the Royal Palace and the area round there, though more for expats was chilled out and there were local markets, not far to walk to temples and sites etc. There are a few hotels in this area with pools if you need to cool off. The one we tried we just took the lift up to the roof no problem, but I had messaged another nearby that said it was for residents only.
Siem Reap - though this city is pretty much here for Angkor Wat tourism I enjoyed being here not just to see the temples. We stayed at THIS airbnb which was very reasonable and probably one of our favourite stays. No pool but there were a few places nearby that were happy to let us use theirs, we just bought drinks and food. There are a few temples in the city near the city where you can see fruit bats all in the trees. The river here is nice, big market, lots of cats.
Angkor Wat: we bought a 3 day pass and went on a sunrise tour one morning and then did our own thing on the other days. Doing the tour means you get up and in for sunrise at the right time and it's good to get some history about the places you're seeing. Angkor Wat temple itself wasn't the most interesting to me and there are hundreds if not thousands of people there in the morning that makes it a lot less enjoyable. We also visited:
Ta Phrom - temple from Tomb Raider Angkor Thom city gates Bayon Temple - this was a cool 2 storey temple that is merged with depictions of Hinduism and Buddhism Preah Khan
You can hire a tuk tuk driver for a day around $15 mark or you can hire electric bikes in SR centre and take those around (tourists not allowed to ride motorbikes in temple complex) $5 for 24hrs. Just make sure to give your electric bike a good charge beforehand as the battery doesn't always read right. There is a restaurant in the complex you can swap your battery at - the whole temple area is an extremely large place, you can be 15mins drive in between spots so plan carefully.
Koh Rong Island - we took a flight from SR down to Sihanoukville to then get the ferry across to Koh Rong. Our flight ended up being delayed by 12 hours (welcome to Cambodia) so we had to stay a night in Sihanoukville and go across the following day. Travelling from Sihanouk airport to Sihanouk we had to wear bandanas over our faces to stop breathing in the dust, even though only one window in the car was cracked, it's hella dirty. If you are travelling from the airport to town I highly discourage taking a tuk tuk or rickshaw; the roads are not well surfaced in a more extreme manner than what I saw in PP and SR, there are a lot of freight trucks which will need to be over or undertaken in order for the journey to not take hours. Taxis are unfortunately the most expensive here and the journey cost $20.
Sihanoukville - I'm told recent infiltration and development of Sihanouk by the Chinese has completely transformed the city in the last 2/3 years at an incredible rate with no care for the local Khmer population. It was possibly the worst place I've ever visited. Dusty and dirty on another level, open building sites and construction absolutely everywhere. Very young looking boy in a digger pulling up the pavement less than 5ft from a busy restaurant. I had to climb up a 3ft pile of loose rubble to get to an ATM because the whole side of the road had been obliterated.
If you are waiting for the ferry on Beach Road and you need an ATM but they're all broken like they were when I was there in December, there is an ATM on the actual pier. I was stressing about taking money out for Koh Rong as I heard there was no way to get cash on the island but when I was there I saw a few places that offered cash out (but I didn't try them).
I reccommend reading THIS reddit thread and the LINKED article by a Chinese blogger about Sihanouk.
I read THIS travelfish article about Koh Rong which was very helpful too. I had an impression from the article that the island is quite under developed, which in some ways was definitely true, however it was easy to do what we wanted and we didn't struggle for places to eat etc. We stayed on the main pier (though really this is still a small strip of restaurants and shops, no resorts) and spent most of our time on White Sand Beach. Koh Rong could not be any more different than Sihanouk and it was a great place to spend Christmas and unwind. We didn't do much other than swim and lie on the beach and it was great! There were boat tours to take but a lot seemed to end with 'free drink and party' and we weren't interested in that. Prices on the island were the same as PP/SR. The only things that were a lot more expensive were activities - someone had a jetski you could rent for $100.. and there was some tree top zip line you could do for about $20.
We visited 4k beach next door which was a lot more remote, beautiful as well but only one option to eat. We came past Coconut Beach when we left on the speedboat and that looked to a bit less than the main pier but still stocked with a good few options. Overall the food we had on Koh Rong was some of the best!
Kampot - A small town/city on the river. Very chilled with a nice central part of town with good places to eat. There are hardly any big hotels or buildings over 3 stories - it felt like a more real Khmer place than somewhere like Siem Reap. From Kampot you can visit Bokor Mountain, Kep, salt fields, a lot of natural escapes. Unfortunately we both got very sudden aggressive gastro-bug or food poisoning so we spent 5 days pretty much inside doing nothing (was going to happen at some point). Kampot was a quiet place and we were able to recover well here though.
Kampot to Koh Chang - From Kampot we travelled to Koh Chang, Thailand. I'd seen some speculation online that it wasn't possible to do this trip in one day, but having done it I can say yes it is but it is a long day. Almost every bus trip we took on our adventure meant that we lost all of the day (no motorways in Viet/Cambodia) however the quality of transport means it can take even longer. Vietnam was good with sleeper or semi sleeper buses, however in Cambodia our 6.5 hour trip from Kampot to the Thai border at Trat was 16 people in a 12 seater minibus plus a baby.. so bear in mind long distance trips in Cambodia can be testing! From Trat border we got a minibus to the bus station, then a songalew/thai taxi to the ferry and then a minibus took us to our hotel on the other side [12 hour trip].
Thailand - Much more infastructure and felt more modern than Cambodia and Vietnam, but I couldn't really get a vibe for the place and felt like a lot had been lost to the prevalent tourism. I would maybe visit again but staying away from coastal areas - if felt like the Spain of South East Asia.
Prices could be a little more on top of Cambodian prices but you could find cheap places to eat. About £5 for a meal. Taxis cost about £3 through Grab. 7/11 and Family Mart very cheap snacks for pennies.
Bangkok - as this was our last stop we didn't travel to many temples or big spots outside the city because money haha... we stayed away from the expat areas, the Museum of Art & Culture had a cool free exhibition, the malls Siam Discovery, Siam Paragon are worth visiting for the food halls and just to see. Where we stayed had a pool so we took it pretty easy. Went to Chatachuk but too much tourist and sweat..
We bought a bike in HCMC via facebook marketplace - I would suggest if you know anyone Viet to get them to help you get the true price because as a tourist you're probably seeing an inflated price tag. If not that it might be possible to get one from another backpacker, but then you may be at the mercy of any damages or issues with the bike they're not aware of as they aren't familiar with bikes.
We took our bike (Honda Cub c 50) to Nha Trang with us stowed in our sleeper bus - we visited a few bus trip/tourist places and one was happy to do it for us. I think for 2 people and the bike was about £23 one way, so not bad at all. You'll have to empty the fuel before it goes in the bus so just remember that at the other end you might have to give your bike a min to run the fuel through it again. We sold it in Nha Trang because it wasn't quite powerful enough to get us around with any bags (i was not in charge of buying bike haha...). Bikes are more than easy to rent in every country we went to for probably £5 a day max. We had a bike in Koh Chang but I know in Thailand there are more rules about tourist rental so I would swerve riding on the mainland. The most hectic place we rode was HCMC so I would just suggest avoiding that if you can, even if you ride in your home country.
We sold our bike in Nha Trang via facebook marketplace. We took a loss but it was more about cutting our dead weight before the rest of our trip so to speak. If you really want to ride a lot in SEAsia, Cambodia has no restrictions on tourists having bikes up to 125cc if you want to play the legal legal route (not that I saw any police in Cambodia over 3 weeks!). A bike is also a responsibility and if you're wanting to feel completely free while travelling it might not be right to buy one. Do thorough research! I travelled with a full face helmet and I was grateful for it on windy rides and hectic places likes HCMC. If you're not planning on riding a lot then this is definitely not essential but finding a full face helmet, that fits, that isn't too bootleg to break on you might be some things to consider (bare in mind I was planning on doing long rides when planning this trip initially).
Veganism / plant based / special diets: As mentioned I have strong intolerance to all dairy products and am generally vegan; I still eat eggs maybe once a week and might have fish and chips a few times a year.
With the exception to intolerances and allergies I think the best approach to eating in South East Asia or travelling in general is be willing to be flexible. I only like to eat plant based, but I'm happy to eat eggs and at a push will eat fish or chicken. This is obviously not what I want to do for every meal but consider that you might be getting places late at night, options that are clearly described in English as not containing your allergens may only have meat in them etc.
When I travelled to Japan and also for all these countries, I wrote 'I cannot eat dairy etc' in English on Google translate and then screenshotted the response in the desired language if I needed to show someone to confirm ingredients. For Japan I looked up pre made examples as I know the kanji can sometimes not translate directly, but here I just had the google translate page as a back up.
Hong Kong - a lot of English spoken here and a lot of specifically vegan places however they are more expensive. At 7/11 they sell the 'Kind' granola bars which are vegan and yummy! and I also ate the ready made egg and rice sushi balls. Some ingredients were listed in English but I don't remember finding any other easy go-to's. At bakeries, of which there are a lot, almost everything appears to be cream filled, buttered, flaky pastry. I found I could eat walnut and raisin breads without any noticeable issues, but I didn't have an ingredients list to check.
Vietnam - in HCMC I was very lucky to be staying down the road from a fully vegan restaurant that had ice cream, vegan banh mi, smoothies etc (Healthy World in District 1, there is another somewhere else in the city). Tofu was on menus and on an English menu in a Viet place I could safely pick something veggie. Asking for a dish to be 'chay' means veggie and that works too. Because everything is so cheap, it seemed to be easy enough to eat here. Desserts were limited with the exception of a vegan shop.
They do have Oreos, in general for all these countries, I hope you like Oreos because they're the only dessert option most place !
Cambodia - Sometimes easy and sometimes not. Tofu did appear on menus, I would recommend trying Tofu Lok Lak as a veggie Khmer dish (it will probably come with a fried egg) and I was able to ask for curries just veggie or with tofu. I ate mostly eggs and toast of some kind for breakfast because that was a filling option. Every city I was in there was at least one vegan cafe or restaurant that was not too much more ££ than a normal meal so I knew at least I could get myself something nice and safely vegan every other day while keeping a budget. I was concerned about Koh Rong being a remote island that I would struggle to eat but this was one of the best places! There is a purely veggie/vegan restaurant on the main pier, as well as other restaurants offering vegan pizza, veggie pad thai, tofu curries etc. I also found a second kind of chocolate biscuit that wasn't an Oreo here!
Koh Chang/Thailand - though we were back to having access to 7/11 the options seemed more limited and Thailand was my least favourite place to eat. In 7/11 I did find a few different kinds of Almond milk (& oreos!) but ingredients were rarely in English. Some options at the food halls were inari sushi, Subway (hash browns) and a few other (but more pricey) dedicated vegan restaurants in the central district.
You deserve a medal if you made it this far - any questions please ask me, thanks :-)
submitted by Pingu-pingu3 to backpacking [link] [comments]


So, me and jackraw2 thought about an idea of implementing guilds. After a while of thinking, i decided to make a post here, so more people can discuss with less chat spam. So here's what we got for now:
1. Guild tab.
You unlock the guild tab in the game shop for 100m coins, when your level is atleast 200. Let's put it between co-op and pirates. {In the game shop menu, of course.}
When you are not in a guild, you see:
-a big [Join guild] button. When you click it, you have a similiar menu as in co-op. {except no solo =)} You can send a request to a guild by typing it's tag. More info about requests will be later.
-a big [Create guild] button. You need atleast level 350 to use it. When you click it, you are in a menu, where you type the tag of the guild and members you want (for now). When you create a guild, you spend 1.5b.
-a rather small [Guild list] button. It displays all guilds created, even the deleted ones, which are on the bottom. You can search for guilds here.
When you are in a guild, you see your guild level, base population/max population, total bonuses from buildings and three buttons, which look like the buttons from the market.
-a [Guild list] on the left. It displays all members of the guild, in order of their level/time/rank/nick/resources donated (toggling it as you wish, normally rank). The names and information (nick, level, time spent in guild, rank given, resources donated) are in a square, which look just like the ones in your inventory.
-a [Guild options] button in the middle. It looks kinda like settings. You can use it when you can use atleast one of the options in. Those options are:
Ranks (set ranks with permissions for other players in guild for 150m, can name them how you want, having a custom color is additional 200m)
Invites (list of invites, notifies you if there are any new invites)
Buildings (you build buildings here, more about those later)
Tag (changes guild tag for 50m)
DoomDelete guild (deletes guild PERMAMENTLY, you won't get resources back so think before you do!!!!!)
-a [Donate resources] button on the right. You can donate certain resources to the guild. The resource donation looks kinda like the market, but you don't get any profit from it (except donating for buildings which grant bonuses). You can also see a list of buildings, their requirements and resources in guild.
2. Population.
When you are in a guild, people with high enough ranks can create buildings which can hold up to a certain amount of people. But for they to move in, they need to have a good life there. you need to provide them with water and electricity, but also education, health and fun. Your guild's maximum population capacity is dependent of your guild level. You can gain bonuses from them if you build work places. Someone with permission can arrange them. Bonuses work if someone from guild has logged on in the past 8 or 10 hours (with donor perk).
Since you can get a lot of people in your guild base, this is the list:
From mining shafts you can get stone and ores for your guild. (0.005/min per person, resources got like miners)
From lumber camps you can get wood for your guild. (0.01/min per person)
From smelteries you can get bars in exchange of oil and ores. (0.2 capacity/worker, 50% speed, can divide into 3 groups)
From oil shafts you can get oil for your guild. (0.1 oil/min per worker)
From farming patches you can automatically grow certain crops. (red/blewit mushrooms, potatoes/wheat, 0.1 patch/worker, grows at 25% speed)
From stardust factories you can get stardust t level up your guild. (0.1/min per worker)
From banks you can get money for your guild. (0.5/min per worker
From sawmills (if smitty re-introduces) you get planks for your guild. (0.2 capacity/worker, 10% speed)
From electricity conduits you get electricity. (+12 per worker)
From water cleaners you get water. (+7 per worker)
I made a list of buildings.
You can make:
Wooden shacks (250 population, 6k logs OR 2.5k planks)
Wooden houses (1500 population, 20k logs OR 7.5k planks)
Stone houses (1500 population, 60k stone)
Desert houses (2000 population, 10k sandstone and 25k sand)
Mansions (10000 population, 50k logs and 150k stone)
Castle (150k population, 20m stone and 75k logs)
Schools (+1000 education, 12.5k logs and 20k stone)
College (+20000 education, 40k logs and 100k stone)
University (+250k education, 200k logs and 800k stone)
Medical shack (+500 health, 10m coins and 12k logs)
Small clinic (+15000 health, 75m coins, 60k stone and 25k logs)
Hospital (+160k health, 600m coins, 500k stone and 120 logs)
Slot machine (+100 fun, 10m coins)
Cinema (+2000 fun, 50m coins)
Shopping mall (+17000 fun, 300m coins)
Casino (+120k fun, 1b coins)
Theme park (+1b fun, 5b coins)
Wind turbine (+200 electricity, 10 bronze sheets, 2k cog wheels and 500 iron nails)
Steam turbine (+2500 electricity, 75 bronze sheets, 10 iron sheets and 750 silver nails)
Power plant (+30000 electricity, 50 iron sheets, 50 gold sheets and 5 promethium sheets)
Coal power generator (+250k electricity, 100 pipes, 500 iron sheets and 20 promethium sheets)
Rainwater collector (+120 water, 15 bronze sheets and 400 iron nails)
Riverside outlet (+1600 water, 100 bronze sheets and 200 pipes)
River pump (+19000 water, 120 iron sheets, 750 gold nails and 30 pumps)
Dam pump (+200k water, 300 gold sheets, 100 pumps and 30 promethium rods)
Water turbine (+1200 electricity, +700 water, 50 gold sheets, 30 pipes and 300 iron nails)
Dam turbine (+140k electricity, +110k water, 500 gold sheets, 500 iron sheets and 20 promethium sheets)
Each person needs:
10 electricity
6 water
1 education
1 health
Fun multiplies bonuses by (fun:population) AKA 1 fun per person = 1% bonus multiplier. When conditions are met, people will move in.
Q: Why the HECK would i assign people to gain electricity and water? I can just make buildings!
A: When you want to reach high population quite fast, you can assign all people there and worry only about guild levels, education and health.
Q: Planks? Sawmill? What is that?
A: A removed feature. Smitty didn't have any ideas for it (except the amazing birdhouse) and i hope that this'll give him an idea for it.
Q: The list isn't full! You could add (a legit idea)
A: What are comments for?
Q: How do i communicate with other guild members? /pm?
A: You can use the /guild [message] command. Sorry that's such a cheesy way to post it here :(
Q: Meh guilds are too expensive.
A: Think about the bonuses!
Q: The nicknames are annoying!
A: You can toggle them on and off in the settings.
Q: This idea sucks! Needs more cats!
A: As i said in the subject, it's a discussion too. Feel free to comment!
Q: HEYYY! Some of the stuff isn't balanced!
A: Everyone makes mistakes! I'll fix it.
I tried my best to make it look clear.
Special thanks to jackraw2 and selke for helping me with ideas.
Guild chat!
Made the price of making a guild higher (500m -> 1.5b)
A few changes to ranks:
submitted by Cosmotail to DiamondHunt [link] [comments]

Shopping Mall at Singapore Marina Bay Sands.The Shoppes at Marina Bay Sands Singapore 【4K】2019 Walking Tour - Sands Cotai Central 澳門金沙城中心 In Macao Singapore Marina Bay Sands Masterchef Singapore in 4K - YouTube DISCOVER The Shoppes at Marina Bay Sands Places to visit in Singapore - YouTube Cardinal Camera's grand opening in Bethlehem, PA at The Outlets at Sands. Tanger Outlets Run Around

The Sands Casino is a great place to go for a night out. The casino has a great atmosphere and the venue is clean and well ventilated, especially for a casino. The casino is attached to an outlet mall. The mall has well known designers and brand names. It's an hour and 15 … The Outlets at Sands Bethlehem (formerly The Shoppes at Sands) is an indoor shopping mall located inside the Sands Casino Resort located in Bethlehem, PA. It opened on November 1, 2011. It opened on November 1, 2011. The Outlets at Sands Bethlehem in Bethlehem, Pennsylvania offers 37 (outlet) stores. Store list, locations, mall hours, contact and address. The Outlets at Sands Bethlehem rating and reviews. Location: 77 Sands Boulevard, Bethlehem, Pennsylvania - PA 18015. ..unless you are looking for something in particular (Lenox, UA, Famous Footwear, Wilsons Leather) Very close to Lehigh U - maybe a good side trip. Attached to Sands Casino & Hotel. Food court with ample choices but seemed pricey; located right outside casino. Decent parking. Covered the entire "mall" in less than an hour … 77 Sands Boulevard, 18015. Nearby Cities: Philadelphia, PA. Location: 1 hour north of Philadelphia, 90 minutes west of New York. Stores : This mall has 22 outlet stores Regular Hours: Sun - Thu: 10:00 am-9:00 pm . Fri - Sat: 10:00 am-10:00 pm . Store Directory * Retailers can change frequently. Please check directly with the mall for a current list of retailers before your visit. Filter by ... The Outlets at Wind Creek Bethlehem 77 Wind Creek Boulevard Bethlehem, Pennsylvania 18015 (877) 726-3777 COACH Outlet. Accessories. 77 Sands Blvd #205. 7.8 "Awesome 50% off on top of clearance sale ♥" Maria Oyola . Under Armour. Apparel. 77 Sands Blvd. 7.5 "Staff was super helpful & very pleasant to deal with !!!" Joe Brady. G.H. Bass & Co. Shoes. 77 Sands Blvd #153 (The Outlets at Sands Bethlehem) You might also like. The Market Gourmet Express. Food Court. 77 Sands Blvd. 6.3 "TRY GREEN LEAF'S ... The outlet center you can visit at: 77 Sands Boulevard,Bethlehem, Pennsylvania 18015. Here are a list of factory stores, information about mall hours and location. Please choose outlet store from list below to view details (contact, store hours, location, map and more). Mall Directory; Home; Directory; Sales and Events. Calendar; Amenities; Area Attractions ; Getting Here; Group Tours; Welcome Back! For a complete list of Store Hours. Click Here . AAA Savings Show Your Card & Save! Bring your AAA card to The General Store at The Outlets at Wind Creek Bethlehem and receive a copy of the Outlets at Wind Creek Bethlehem Coupon Book! Open 7 Days a Week! Hourly ... Outlet mall: The Outlets at Sands Bethlehem. State: Pennsylvania. Contact phone: 610-866-3679 . All Stores Link to Outlet mall Store locator Nearby hotels. Information & Events. Chico's Outlet outlet store is in The Outlets at Sands Bethlehem located on 77 Sands Boulevard,Bethlehem, Pennsylvania 18015. List of all events & discounts in Chico's Outlet store. Map and Directions. Directions ...

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Shopping Mall at Singapore Marina Bay Sands.The Shoppes at Marina Bay Sands Singapore

April 2015 It was an evening of grandeur and festivities at The Shoppes at Marina Bay Sands as the mall celebrated the completion of its luxury retail remix and its lead as Asia’s premier ... Hey friends, hope you find this video interesting about my recent visit to stunning Singapore - The lion city. Singapore is a country which holds people of m... Cardinal Camera celebrates the grand opening of their new store at The Outlets at Sands. Located in Sands Hotel and Casino's exciting shopping mall in historic Bethlehem, PA the Christmas City! Top Tourist Attractions in Singapore + Extras! It has been recorded early 2017 and I've structured it in a travel preview/sample format for people who plan t... 【4K】2019 Walking Tour - Sands Cotai Central 澳門金沙城中心 In Macao Cotai Central has combination of 6,000 rooms and suites from the Conrad, Sheraton, St. Regis and Holiday Inn brands. Singapore Marina Bay Square Shopping Mall.The Shoppes at Marina Bay Sands Singapore. ... most expensive standalone casino property at S$8 billion, including the land cost. The resort includes a ... The resort includes a 2,561-room hotel, a 120,000-square-metre (1,300,000 sq ft) convention-exhibition centre, the 74,000 m2 (800,000 sq ft) The Shoppes at Marina Bay Sands mall, a museum, two ... A fly by of the perimeter of the New Tanger Outlets just one week before the scheduled opening day. Lots of construction still going on, and stores getting l...